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For example, a blue monster (associated with water) is advantaged against a red monster (associated with fire), which is in turn advantaged against a green monster (associated with plants). A monster's colour doesn't determine whether or not it beats its opponent (that's up to players), but it can give it a head start. Elemental RockĀPaperĀScissors: To a degree.In particular, the way you wander around a map, meet monsters, and zoom in for a battle is reminiscent of other Square Enix games. Eastern RPG: The RPG aspects of the game lean more this way than to the other.
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Discard and Draw: Compared to the previous form, a monster's advanced form loses one ability and gains another.The Paleofungus zigzags this: they first appear in the sixth level, but you are supposed to let a wild Mantis Devil kill them instead of fighting them directly then a single Paleofungus (which must be fought this time) is the boss of the 9th level, and finally in The Four they become normal enemies. Degraded Boss: The very first monsters in the Stone Gigas and Ant families encountered by you are, respectively, the Titan (which has a modified moveset) and the Daemon Bug (which is exactly identical to a Drone Ant save for name), the first two bosses in the game, before monsters of these families make their proper debut in the second level.Defeat Means Playable: Unlocking the Motu, Resheph, Nahar, Elder Dragon and Dragon Lich Gyro Codes require you to defeat the monster first.Damage-Increasing Debuff: Abilities that reduce defence include the Huntsman Spider's Capture, the Ants' Acid Rain (and its upgraded form, the Manticore's Aquaregia), Deno's Provoke, and Everett's Soul Slave.This has the effect of requiring players to trade in their monsters from time to time rather than sticking with the same set throughout the game. Monsters advance in level along with the player, except that they have level caps which will eventually prevent them from advancing further. Character Level: Players have a level, as do monsters (whether they belong to the player or are enemies).You have to use a single beast to fight 15 consecutive ones (including nasties like Mythril Gigas, Mantis Devil, Motu, Resheph, Nahar and Wolflord), without any recovery, while your beast is stuck at level 10. Brutal Bonus Level: The Four and Dragon's Haven are only slightly harder than the final level, but Challenger's Door takes the cake.Bonus Boss: The Scion and Dragon Lord, the bosses of the bonus levels The Four and Dragon's Haven.Body Horror: When Qraist claims the Jewel of Aldemona Wood, it mutates him into a twisted behemoth of flesh.You can even get some of them on your side. Big Creepy-Crawlies: Ants, gnats, centipedes, and mantises.She's brought back by the Lord of the Wood. Back from the Dead: Deno kills Laska, but she doesn't stay dead for much longer than is necessary for Rivel to see her corpse.Contrast with the final boss music, pretty much a symphonic metal track. Autobots, Rock Out!: The standard battle music is mostly orchestral.The Yowie's Steal ability steals an enemy gem, locks it and make it yours.If you use the Wolves' Countervolt to destroy an enemy attack gem, it is still set off.The Archmage: Rivel Arday, the main protagonist, is a sufficiently powerful magic-user that the strategy of the opposition is to avoid him until they can harness the magic of the Lord of the Wood.